feat(devices): radar presence input + button-light output on the controller
Model the entry button (I1) and a Hikvision radar (I2) as named children of the access controller, and drive the button's 12V lamp on a spare relay. - Radar = the existing relays[].presenceInput one-car-one-ticket gate, now labelled presenceKind: loop|radar. A radar may idle opposite the button, so add a per-input active-level override: relays[].presenceActiveLow -> driver inputActiveLow set, inverting just that terminal (pure helper inputActive()). The Dingtian has one board-wide resting level otherwise. - AuxOutputDevice.setAux(channel,on) capability on the device interface (Dingtian latch) so business logic drives a NON-barrier lamp through the interface. Barriers still only pulseOpen — barrier-not-a-door preserved. - ButtonLightController: subscribes to the radar input edge + the camera lane status and drives a 3-state lamp — radar+car=solid, radar-only=blink (~1Hz), else off. Fails OFF on host loss/error; de-duped. A radar detection never opens a barrier on its own (advisory; threat model). - SetupWizard: presence kind + active-low + a button-light relay picker; sq+en i18n. Tests: button-light.test.ts (truth table + blink + fail-OFF + de-dupe), access-dingtian.test.ts (active-level inversion). Workspace build+lint+test green (158 server tests). Wiki: hikvision-radar, button-light-indicator + updates. Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
This commit is contained in:
@@ -0,0 +1,194 @@
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import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
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import { randomUUID } from "node:crypto";
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import { devices, type Db } from "@parking/db";
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import { createTestDb } from "@parking/db/testing";
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import type { AuxOutputDevice } from "@parking/devices";
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import { ButtonLightController } from "./button-light.js";
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import { deviceEvents } from "./device-events.js";
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import { silentLogger } from "./test-helpers.js";
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// ButtonLightController: the entry-button lamp on a spare relay, driven by the RADAR
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// input vs. the camera lane status. Truth table:
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// radar present + lane busy -> SOLID on
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// radar present + lane free -> BLINK (~1 Hz)
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// otherwise -> OFF
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// Lamp is a non-barrier aux output; fails OFF; de-dupes redundant writes.
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let db: Db;
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const CONTROLLER = "ctl-1";
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const RADAR_INPUT = 2; // I2
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const LAMP_RELAY = 3; // spare relay R3
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/** A fake aux device recording setAux calls (channel,on). Optionally throws. */
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function fakeAux(record: Array<{ ch: number; on: boolean }>, throwOnce = { v: false }): AuxOutputDevice {
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return {
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async setAux(channel: number, on: boolean): Promise<void> {
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if (throwOnce.v) {
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throwOnce.v = false;
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throw new Error("UDP down");
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}
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record.push({ ch: channel, on });
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},
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};
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}
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beforeEach(() => {
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({ db } = createTestDb());
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vi.useFakeTimers();
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// One controller: entry relay 1 with radar on I2; lamp on spare relay 3.
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db.insert(devices).values({
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id: CONTROLLER,
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category: "access",
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driverId: "dingtian",
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config: {
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host: "10.0.0.5",
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relays: [
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{ relay: 1, direction: "entry", button: 1, presenceInput: RADAR_INPUT, presenceKind: "radar" },
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{ relay: 2, direction: "exit" },
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],
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buttonLight: { relay: LAMP_RELAY, blinkOnMs: 500, blinkOffMs: 500 },
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},
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enabled: true,
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}).run();
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});
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afterEach(() => {
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vi.useRealTimers();
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});
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/** Emit a radar (presence input) edge for the controller. */
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function radar(present: boolean): void {
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deviceEvents.emitInput({
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driverId: "dingtian",
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deviceId: CONTROLLER,
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input: RADAR_INPUT,
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edge: present ? "on" : "off",
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at: new Date().toISOString(),
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source: "poll",
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});
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}
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/** Emit a lane status (entry busy/free). */
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function lane(entryBusy: boolean): void {
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deviceEvents.emitLaneStatus({ entry: entryBusy, exit: false });
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}
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describe("ButtonLightController truth table", () => {
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it("OFF at start (no radar, no car)", () => {
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const calls: Array<{ ch: number; on: boolean }> = [];
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const ctl = new ButtonLightController(db, silentLogger(), () => fakeAux(calls));
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ctl.start();
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expect(ctl.stateOf(CONTROLLER)).toBe("off");
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// Initial apply drives the lamp off (false). It may de-dupe to no call since
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// lastOn starts null -> false IS a change, so exactly one off write.
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expect(calls).toEqual([{ ch: LAMP_RELAY, on: false }]);
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ctl.stop();
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});
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it("radar present + lane busy -> SOLID on", () => {
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const calls: Array<{ ch: number; on: boolean }> = [];
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const aux = fakeAux(calls);
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const ctl = new ButtonLightController(db, silentLogger(), () => aux);
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ctl.start();
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calls.length = 0;
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lane(true);
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radar(true);
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expect(ctl.stateOf(CONTROLLER)).toBe("solid");
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expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true });
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// Solid = no blinking: advancing time produces no further toggles.
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const n = calls.length;
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vi.advanceTimersByTime(2000);
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expect(calls.length).toBe(n);
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ctl.stop();
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});
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it("radar present + lane free -> BLINK (toggles over time)", () => {
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const calls: Array<{ ch: number; on: boolean }> = [];
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const aux = fakeAux(calls);
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const ctl = new ButtonLightController(db, silentLogger(), () => aux);
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ctl.start();
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calls.length = 0;
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radar(true); // lane still free
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expect(ctl.stateOf(CONTROLLER)).toBe("blink");
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expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true }); // on now
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vi.advanceTimersByTime(500);
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expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: false }); // toggled off
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vi.advanceTimersByTime(500);
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expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true }); // toggled on
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ctl.stop();
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});
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it("blink -> solid when the camera confirms a car (lane busy)", () => {
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const calls: Array<{ ch: number; on: boolean }> = [];
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const aux = fakeAux(calls);
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const ctl = new ButtonLightController(db, silentLogger(), () => aux);
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ctl.start();
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radar(true); // blink
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expect(ctl.stateOf(CONTROLLER)).toBe("blink");
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lane(true); // camera confirms
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expect(ctl.stateOf(CONTROLLER)).toBe("solid");
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expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true });
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// No more toggles (blink torn down).
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const n = calls.length;
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vi.advanceTimersByTime(2000);
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expect(calls.length).toBe(n);
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ctl.stop();
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});
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it("radar clears -> OFF", () => {
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const calls: Array<{ ch: number; on: boolean }> = [];
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const aux = fakeAux(calls);
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const ctl = new ButtonLightController(db, silentLogger(), () => aux);
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ctl.start();
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lane(true);
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radar(true); // solid
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calls.length = 0;
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radar(false); // car gone
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expect(ctl.stateOf(CONTROLLER)).toBe("off");
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expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: false });
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ctl.stop();
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});
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it("de-dupes redundant writes (no spam on repeat events)", () => {
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const calls: Array<{ ch: number; on: boolean }> = [];
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const aux = fakeAux(calls);
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const ctl = new ButtonLightController(db, silentLogger(), () => aux);
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ctl.start();
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lane(true);
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radar(true); // solid, on
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const n = calls.length;
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radar(true); // same state — no new edge (present unchanged)
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lane(true); // same lane — no change
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expect(calls.length).toBe(n);
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ctl.stop();
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});
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it("fails OFF: a setAux error does not throw or escalate", () => {
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const calls: Array<{ ch: number; on: boolean }> = [];
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const throwOnce = { v: true };
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const aux = fakeAux(calls, throwOnce);
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const ctl = new ButtonLightController(db, silentLogger(), () => aux);
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// First write (initial off) throws — must be swallowed.
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expect(() => ctl.start()).not.toThrow();
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// Subsequent writes work; driving to solid still succeeds.
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lane(true);
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radar(true);
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expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true });
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ctl.stop();
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});
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it("ignores controllers without a buttonLight config", () => {
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// A second controller, no lamp.
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db.insert(devices).values({
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id: "ctl-2",
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category: "access",
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driverId: "dingtian",
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config: { host: "10.0.0.6", relays: [{ relay: 1, direction: "entry", presenceInput: 2 }] },
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enabled: true,
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}).run();
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const calls: Array<{ ch: number; on: boolean }> = [];
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const ctl = new ButtonLightController(db, silentLogger(), () => fakeAux(calls));
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ctl.start();
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expect(ctl.stateOf("ctl-2")).toBeNull();
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ctl.stop();
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});
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});
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@@ -0,0 +1,220 @@
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import { eq, devices, type Db, type DeviceRow } from "@parking/db";
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import type { FastifyBaseLogger } from "fastify";
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import { hasAuxOutput, registry, type AuxOutputDevice } from "@parking/devices";
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import { deviceEvents, type DeviceInputEvent, type LaneStatusEvent } from "./device-events.js";
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import { buttonLightOf, relayForPresence, type ButtonLightSpec } from "./device-resolve.js";
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// The entry button's 12 V light, driven by the RADAR input vs. the camera "car in
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// zone" signal (the existing advisory lane-status). A disagreement indicator:
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// radar present + lane busy (camera confirms a car) → SOLID on
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// radar present + lane free (radar sees something, no car) → BLINK (~1 Hz)
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// otherwise → OFF
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// The lamp is a NON-barrier aux output (setAux latch), so holding/blinking it is fine
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// — barrier-not-a-door applies only to barriers, which still only pulseOpen. The lamp
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// FAILS OFF: any error / shutdown leaves it off, so a dead lamp is "no hint", never a
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// misleading solid "go". See wiki/concepts/button-light-indicator.md.
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type LightState = "off" | "solid" | "blink";
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const DEFAULT_BLINK_MS = 500;
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/** Per-controller live state for the lamp rule. */
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interface LampState {
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readonly spec: ButtonLightSpec;
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/** Is the radar (presence input on an entry relay) currently active? */
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present: boolean;
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/** The output we last commanded (de-dupe — avoid UDP spam at the 50ms input poll). */
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lastOn: boolean | null;
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/** The high-level state we're rendering (to avoid restarting a running blink). */
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rendered: LightState | null;
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/** Active blink timer, if blinking. */
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blink: ReturnType<typeof setInterval> | null;
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/** Blink phase (true = currently on). */
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blinkOn: boolean;
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}
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/** Resolves a controller's live aux-output adapter. The default goes through the
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* driver registry; tests inject a spy. Returns null when the controller has no
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* aux-output capability (or won't build). */
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export type AuxResolver = (controllerId: string) => AuxOutputDevice | null;
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export class ButtonLightController {
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readonly #db: Db;
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readonly #logger: FastifyBaseLogger;
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readonly #resolveAux: AuxResolver;
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/** Per-controller state, keyed by controller deviceId. */
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readonly #lamps = new Map<string, LampState>();
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/** Latest lane status (entry busy = a camera-confirmed car in the entry zone). */
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#entryBusy = false;
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/** Controllers we've already warned lack the aux-output capability (warn once). */
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readonly #warned = new Set<string>();
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#unsubInput: (() => void) | null = null;
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#unsubLane: (() => void) | null = null;
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constructor(db: Db, logger: FastifyBaseLogger, resolveAux?: AuxResolver) {
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this.#db = db;
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this.#logger = logger;
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this.#resolveAux = resolveAux ?? ((id) => this.#auxFromRegistry(id));
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}
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/** Subscribe to radar input edges + lane status, and initialise every lamp OFF. */
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start(): void {
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this.#loadLamps();
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// All lamps start OFF (known-safe baseline) regardless of prior device state.
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for (const [controllerId, lamp] of this.#lamps) this.#apply(controllerId, lamp);
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this.#unsubInput = deviceEvents.onInput((e) => this.#onInput(e));
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this.#unsubLane = deviceEvents.onLaneStatus((s) => this.#onLane(s));
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}
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/** (Re)build the lamp map from the current device config. Each enabled access
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* controller with a `buttonLight` gets a lamp; others are skipped. */
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#loadLamps(): void {
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this.#lamps.clear();
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const rows = this.#db.select().from(devices).where(eq(devices.category, "access")).all();
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for (const row of rows) {
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if (!row.enabled) continue;
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const spec = buttonLightOf(row);
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if (!spec) continue;
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this.#lamps.set(row.id, {
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spec,
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present: false,
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lastOn: null,
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rendered: null,
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blink: null,
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blinkOn: false,
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});
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}
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}
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/** A radar (presence) edge updates that controller's `present` flag. We resolve the
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* edge the SAME way the entry flow does (relayForPresence on an entry/both relay),
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* so the lamp and the one-car-one-ticket gate always agree on "a car is here". */
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#onInput(e: DeviceInputEvent): void {
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const lamp = this.#lamps.get(e.deviceId);
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if (!lamp) return; // no lamp on this controller
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const presence = relayForPresence(this.#db, e.deviceId, e.input);
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if (!presence) return; // not the presence/radar terminal
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const present = e.edge === "on";
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if (present === lamp.present) return;
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lamp.present = present;
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this.#apply(e.deviceId, lamp);
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}
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/** Lane status changed: entry busy = a camera-confirmed car in the entry zone. */
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#onLane(s: LaneStatusEvent): void {
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if (s.entry === this.#entryBusy) return;
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this.#entryBusy = s.entry;
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// Re-render every lamp (the camera signal is site-wide entry status).
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for (const [controllerId, lamp] of this.#lamps) this.#apply(controllerId, lamp);
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}
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/** Compute + render the target state for one lamp. Drives are fire-and-forget (the
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* timer/state machine is synchronous; the UDP write resolves on its own). */
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#apply(controllerId: string, lamp: LampState): void {
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const target: LightState = !lamp.present ? "off" : this.#entryBusy ? "solid" : "blink";
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if (target === lamp.rendered) return; // already rendering this state
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// Tear down any running blink before switching states.
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if (lamp.blink) {
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clearInterval(lamp.blink);
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lamp.blink = null;
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}
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lamp.rendered = target;
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if (target === "off") {
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void this.#drive(controllerId, lamp, false);
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} else if (target === "solid") {
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void this.#drive(controllerId, lamp, true);
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} else {
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// BLINK: arm the toggle timer SYNCHRONOUSLY (it must not wait on a UDP write), then
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// drive the first "on". A symmetric cadence uses one interval; an asymmetric one
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// re-arms each phase with its own duration.
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const onMs = lamp.spec.blinkOnMs && lamp.spec.blinkOnMs > 0 ? lamp.spec.blinkOnMs : DEFAULT_BLINK_MS;
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const offMs = lamp.spec.blinkOffMs && lamp.spec.blinkOffMs > 0 ? lamp.spec.blinkOffMs : DEFAULT_BLINK_MS;
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lamp.blinkOn = true;
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const tick = () => {
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lamp.blinkOn = !lamp.blinkOn;
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void this.#drive(controllerId, lamp, lamp.blinkOn);
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if (onMs !== offMs && lamp.blink) {
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clearInterval(lamp.blink);
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lamp.blink = setInterval(tick, lamp.blinkOn ? onMs : offMs);
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lamp.blink.unref?.();
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}
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};
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lamp.blink = setInterval(tick, onMs);
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lamp.blink.unref?.();
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void this.#drive(controllerId, lamp, true);
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}
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}
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/** Latch the lamp's relay via the device's aux-output capability. De-duped + fail-OFF:
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* an error logs and leaves `lastOn` unchanged so the next compute retries. */
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async #drive(controllerId: string, lamp: LampState, on: boolean): Promise<void> {
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if (lamp.lastOn === on) return; // no redundant UDP writes
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const aux = this.#resolveAux(controllerId);
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if (!aux) return;
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try {
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await aux.setAux(lamp.spec.relay, on);
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lamp.lastOn = on;
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} catch (err) {
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this.#logger.error(`button-light setAux failed (${controllerId} R${lamp.spec.relay}): ${(err as Error).message}`);
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// Leave lastOn unchanged → retried on the next state compute. Never escalates.
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}
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}
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/** Build the live aux-output adapter for a controller, or null (logged once). */
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#auxFromRegistry(controllerId: string): AuxOutputDevice | null {
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const row = this.#db.select().from(devices).where(eq(devices.id, controllerId)).get();
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if (!row) return null;
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const driver = registry.get(row.driverId);
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if (!driver) return null;
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let device: unknown;
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try {
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device = driver.create(row.config as never);
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} catch {
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return null;
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||||
}
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if (!hasAuxOutput(device)) {
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if (!this.#warned.has(controllerId)) {
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this.#warned.add(controllerId);
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this.#logger.warn(`button-light: controller ${controllerId} (${row.driverId}) has no aux-output — lamp ignored`);
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}
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return null;
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}
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return device;
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}
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||||
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||||
/** Unsubscribe, stop all blink timers, and best-effort drive every lamp OFF. */
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||||
stop(): void {
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this.#unsubInput?.();
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this.#unsubLane?.();
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this.#unsubInput = null;
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||||
this.#unsubLane = null;
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for (const [controllerId, lamp] of this.#lamps) {
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if (lamp.blink) {
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clearInterval(lamp.blink);
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lamp.blink = null;
|
||||
}
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||||
// Best-effort fail-OFF on shutdown.
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void this.#drive(controllerId, lamp, false);
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}
|
||||
}
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||||
|
||||
/** Test seam: current high-level state being rendered for a controller. */
|
||||
stateOf(controllerId: string): LightState | null {
|
||||
return this.#lamps.get(controllerId)?.rendered ?? null;
|
||||
}
|
||||
}
|
||||
|
||||
/** Build a controller row's live aux device (exported for reuse/tests). */
|
||||
export function buildAux(db: Db, row: DeviceRow): AuxOutputDevice | null {
|
||||
const driver = registry.get(row.driverId);
|
||||
if (!driver) return null;
|
||||
try {
|
||||
const device = driver.create(row.config as never);
|
||||
return hasAuxOutput(device) ? device : null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -33,12 +33,32 @@ export interface RelaySpec {
|
||||
* Both absent = no guard (legacy behaviour). See wiki/concepts/entry-double-press.md.
|
||||
*/
|
||||
readonly presenceInput?: number;
|
||||
/** What kind of sensor is on `presenceInput` — an induction LOOP or a RADAR. Label
|
||||
* only (the gate behaviour is identical); drives UI copy + telemetry. Default loop. */
|
||||
readonly presenceKind?: "loop" | "radar";
|
||||
/** The presence terminal's ACTIVE level is LOW (idles HIGH). Maps to the driver's
|
||||
* per-input `inputActiveLow` override so a radar wired opposite the button reads
|
||||
* right. See wiki/entities/hikvision-radar.md. */
|
||||
readonly presenceActiveLow?: boolean;
|
||||
readonly entryCooldownSec?: number;
|
||||
}
|
||||
|
||||
/** A non-barrier indicator lamp wired to a spare relay (e.g. the entry button's
|
||||
* 12 V light). Driven by the server LightController off the radar + lane status —
|
||||
* NOT a barrier. See wiki/concepts/button-light-indicator.md. */
|
||||
export interface ButtonLightSpec {
|
||||
/** 1-based spare relay channel the lamp is wired to. */
|
||||
readonly relay: number;
|
||||
/** Blink cadence (ms on / ms off) for the radar-only state. Default 500/500. */
|
||||
readonly blinkOnMs?: number;
|
||||
readonly blinkOffMs?: number;
|
||||
}
|
||||
|
||||
/** Access controller config (the `relays[]` map + connection fields). */
|
||||
interface AccessConfig {
|
||||
readonly relays?: RelaySpec[];
|
||||
/** Optional button-lamp output on a spare relay. */
|
||||
readonly buttonLight?: ButtonLightSpec;
|
||||
readonly [k: string]: unknown;
|
||||
}
|
||||
|
||||
@@ -60,9 +80,11 @@ export interface ResolvedRelay {
|
||||
readonly controller: DeviceRow;
|
||||
readonly relay: number;
|
||||
readonly direction: Direction;
|
||||
/** 1-based presence-loop input gating this relay's entry (when wired). */
|
||||
/** 1-based presence input gating this relay's entry (loop or radar, when wired). */
|
||||
readonly presenceInput?: number;
|
||||
/** Cooldown seconds suppressing repeat presses (fallback when no presence loop). */
|
||||
/** Sensor kind on the presence input (loop|radar) — telemetry/label only. */
|
||||
readonly presenceKind?: "loop" | "radar";
|
||||
/** Cooldown seconds suppressing repeat presses (fallback when no presence input). */
|
||||
readonly entryCooldownSec?: number;
|
||||
}
|
||||
|
||||
@@ -102,6 +124,7 @@ export function relayForButton(db: Db, controllerId: string, terminal: number):
|
||||
relay: spec.relay,
|
||||
direction: spec.direction,
|
||||
presenceInput: spec.presenceInput,
|
||||
presenceKind: spec.presenceKind ?? "loop",
|
||||
entryCooldownSec: spec.entryCooldownSec,
|
||||
};
|
||||
}
|
||||
@@ -122,7 +145,20 @@ export function relayForPresence(db: Db, controllerId: string, terminal: number)
|
||||
const spec = relaysOf(row).find((r) => r.presenceInput === terminal);
|
||||
if (!spec) return null;
|
||||
if (spec.direction !== "entry" && spec.direction !== "both") return null;
|
||||
return { controller: row, relay: spec.relay, direction: spec.direction };
|
||||
return {
|
||||
controller: row,
|
||||
relay: spec.relay,
|
||||
direction: spec.direction,
|
||||
presenceInput: spec.presenceInput,
|
||||
presenceKind: spec.presenceKind ?? "loop",
|
||||
};
|
||||
}
|
||||
|
||||
/** The button-lamp output declared on an access controller, or null. */
|
||||
export function buttonLightOf(row: DeviceRow): ButtonLightSpec | null {
|
||||
const cfg = row.config as AccessConfig;
|
||||
const bl = cfg.buttonLight;
|
||||
return bl && typeof bl.relay === "number" ? bl : null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -6,6 +6,7 @@ import { randomUUID } from "node:crypto";
|
||||
import { createDb, deviceEvents as deviceEventsTable, type Db } from "@parking/db";
|
||||
import { TOKEN_COOKIE, requireJwtSecret, initAuth } from "./auth.js";
|
||||
import { deviceEvents } from "./device-events.js";
|
||||
import { ButtonLightController } from "./button-light.js";
|
||||
import { EntryFlow } from "./entry-flow.js";
|
||||
import { EventLog } from "./event-log.js";
|
||||
import { ExitFlow } from "./exit-flow.js";
|
||||
@@ -188,6 +189,13 @@ export async function buildServer(opts: BuildOptions = {}): Promise<FastifyInsta
|
||||
});
|
||||
app.addHook("onClose", async () => unsubscribeEntry());
|
||||
|
||||
// Button-light indicator: drives the entry button's lamp on a spare relay from the
|
||||
// RADAR input vs. the camera lane status (blink = radar-only, solid = radar+camera,
|
||||
// off otherwise). A non-barrier aux output; fails OFF. See button-light.ts.
|
||||
const buttonLight = new ButtonLightController(db, app.log);
|
||||
buttonLight.start();
|
||||
app.addHook("onClose", async () => buttonLight.stop());
|
||||
|
||||
// Read-driven flows: a credential read (ticket scan / plate / card) routes via the
|
||||
// dispatcher to either the SUBSCRIPTION flow (if it matches a subscription) or the
|
||||
// transient EXIT flow. See read-dispatch.ts, exit-flow.ts, subscription-flow.ts,
|
||||
|
||||
Reference in New Issue
Block a user