wiki: document dev environment (WSL networking, workflow)
Capture hard-won dev knowledge that was only in commit messages: - wsl-dev-networking: WSL2 NAT blocks UDP broadcast (device discovery can't reach the LAN); fix is mirrored networking (.wslconfig, Win11 22H2+), plus the gotchas that remained after — multiple interfaces, subnet-directed broadcast, localhost->IPv6 stall. Alternatives for non-mirrored setups. - local-dev-workflow: first-time setup, pnpm dev, and the gotchas (the strip-types dev-server hang -> tsx, the 127.0.0.1 proxy fix, .env loading, seeding into the right DB). - device-discovery: corrected the old "broadcast permission (EACCES)" note — the real cause was the lib not enabling SO_BROADCAST for global 255.255.255.255; documented the three verified broadcast gotchas + I/O serialization. - schema: add a `reference` page type; new "Dev environment" index section; log. Links lint clean; both new pages well-connected.
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@@ -23,10 +23,30 @@ as optional; the setup catalog returns a `discoverable` list of driver ids.
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## UHPPOTE discovery
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The [[uhppote-controller]] supports discovery natively: a **UDP broadcast** (`get-devices` on
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`255.255.255.255:60000`) that **every controller on the LAN answers** with its serial, IP,
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netmask, gateway, MAC, firmware version, and date. The official `uhppoted` lib exposes this as
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`getDevices(ctx)`; the `uhppote` driver maps each result into a `DiscoveredDevice` (serial → id,
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IP → host).
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port `60000`) that **every controller on the LAN answers** with its serial, IP, netmask, gateway,
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MAC, firmware version, and date. The official `uhppoted` lib exposes this as `getDevices(ctx)`;
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the `uhppote` driver maps each result into a `DiscoveredDevice` (serial → id, IP → host).
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**Verified on real hardware** (serial 225088491).
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### Broadcast gotchas (learned the hard way — see [[wsl-dev-networking]])
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These cost real debugging time; the `uhppote` driver now handles all three:
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1. **Broadcast to the *subnet-directed* address, not the global `255.255.255.255`.** The
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`uhppoted` lib only calls `setBroadcast(true)` when the target matches a **local interface's
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subnet broadcast** (e.g. `10.0.10.255`). For the global address it skips it, so the `send`
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fails with **`EACCES`**. The driver computes the subnet broadcast from `os.networkInterfaces()`.
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2. **A host with multiple interfaces must broadcast on *all* subnets.** With several NICs (LAN,
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VPN/Tailscale, docker bridges) the controller is on only one. Picking the first interface
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misses it; the driver broadcasts on every subnet and dedupes by serial.
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3. **For *unicast* ops (status / open), the lib's `Config` broadcast must match the target's
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subnet** — it governs reply routing, so a mismatched broadcast makes `getStatus` time out even
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though `openDoor` "succeeds". The driver sets the broadcast per the target host's subnet. (This
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was the health-check "offline/timeout" bug: a 5 s timeout dropped to 24 ms once fixed.)
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Also: concurrent `uhppoted` calls collide on the `:60001` reply-listener port (EACCES / dropped
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replies), so the driver **serializes** all controller I/O. Override the broadcast with
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`UHPPOTE_BROADCAST` for unusual setups.
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## Flow
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@@ -38,9 +58,9 @@ IP → host).
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## Deployment notes
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- UHPPOTE discovery is a **broadcast** — the host socket needs broadcast permission (a raw
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`send EACCES …:60000` means the OS blocked it). Works on the isolated device VLAN
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([[network-isolation]]) where the controller and host share an L2 segment.
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- Discovery is an **L2 broadcast**: the host and controller must share a layer-2 segment. Works
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on the isolated device VLAN ([[network-isolation]]). A routed/NAT'd network (e.g. WSL2 NAT mode
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— see [[wsl-dev-networking]]) blocks it entirely.
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- Discovery shares the same unauthenticated UDP exposure as everything else UHPPOTE — another
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reason the controllers live on an isolated VLAN ([[uhppote-udp-protocol]]).
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- Cameras (Hikvision/Dahua via ONVIF/WS-Discovery) could implement the same interface later.
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@@ -0,0 +1,56 @@
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---
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type: reference
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tags: [parking, dev-environment, workflow]
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sources: []
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updated: 2026-06-15
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---
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# Local Dev Workflow
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> Dev-environment reference, not product architecture. How to run the stack locally and the
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> gotchas that have bitten us. For device testing under WSL also read [[wsl-dev-networking]].
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## First-time setup
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```bash
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pnpm install
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cp apps/server/.env.example apps/server/.env # then fill in JWT_SECRET
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# JWT_SECRET=$(openssl rand -hex 32) # server refuses to start without a strong one
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pnpm --filter @parking/db exec drizzle-kit migrate # create the SQLite schema
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pnpm seed:admin # create the first admin (see [[local-jwt-auth]])
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```
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`apps/server/.env` and the `*.sqlite` files are **gitignored** (local-only). Leave `NODE_ENV`
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**unset** in dev so the auth cookies aren't `Secure`-only (Vite dev is plain http).
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## Running
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```bash
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pnpm dev # turbo runs both: Vite (web, :5173) + Fastify (server, :3000)
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```
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Open `http://localhost:5173`. The Vite dev proxy forwards `/api` + `/health` to the backend, so
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the SPA and API are **same-origin** and the [[local-jwt-auth|cookie auth]] works without CORS.
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Production uses an **nginx** reverse proxy (`deploy/nginx.conf`) for the same same-origin setup.
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## Gotchas (all fixed, recorded so they don't recur)
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- **Server dev must not be `node --experimental-strip-types src/index.ts`.** Type-stripping does
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**not** rewrite `.js` import specifiers to `.ts`, so it crashed with `ERR_MODULE_NOT_FOUND` and
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silently never started — the symptom was the SPA hanging for *minutes* (the Vite proxy waiting
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on a dead backend), then finally erroring. The `dev` script uses **`tsx watch`** instead.
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- **Vite proxy → `127.0.0.1`, not `localhost`.** `localhost` resolves to IPv6 `::1` first while
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the backend binds IPv4; Node's proxy can stall on the v6 attempt. Same class of "slow then
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works" hang, worse under WSL2 mirrored mode ([[wsl-dev-networking]]).
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- **`.env` must actually be loaded.** The server reads `process.env` only; the dev/start scripts
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load the file via Node's `--env-file-if-exists=.env`. An empty `JWT_SECRET=` makes the server
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fail-fast at boot.
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- **Seed into the DB the server reads.** `seed:admin` and the server must use the same
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`DATABASE_URL`; running via `pnpm seed:admin` (which loads `apps/server/.env`) keeps them aligned.
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## Useful one-offs
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- First admin: `pnpm seed:admin` (prompts; blank username → `admin`). Non-interactive:
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`ADMIN_USER=.. ADMIN_PASS=.. pnpm seed:admin`. Reset a password: add `FORCE=1`.
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- Hardware test scripts (UHPPOTE): `apps/server/scripts/uhppote-listen.mjs` (live events),
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`uhppote-relay.mjs` (guarded door-open). See [[uhppote-controller]].
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@@ -0,0 +1,65 @@
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---
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type: reference
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tags: [parking, dev-environment, networking, wsl, troubleshooting]
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sources: []
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updated: 2026-06-15
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---
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# WSL2 Dev Networking (for device testing)
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> Dev-environment note, not product architecture. Recorded because reaching real
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> hardware (the [[uhppote-controller]]) from a dev box running under **WSL2** took
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> significant debugging. If you test devices from WSL, read this first.
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## The problem
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By default WSL2 uses **NAT networking**: the Linux VM sits on its own virtual subnet
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(e.g. `172.x`), not the Windows host's LAN. Consequences for device work:
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- **UDP broadcast (UHPPOTE discovery) cannot leave the VM** — a `get-devices` broadcast gets
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`EACCES` / never reaches a controller on the physical LAN. The device is reachable from
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*Windows* but not from *inside WSL*.
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- Even unicast to a LAN device may not route, depending on setup.
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## The fix: mirrored networking
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Switch WSL to **mirrored** mode so it shares the Windows host's interfaces (and thus the real
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LAN). Requires **Windows 11 22H2+** and **WSL ≥ 2.0**.
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`%UserProfile%\.wslconfig` (create it; it doesn't exist by default):
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```ini
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[wsl2]
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networkingMode=mirrored
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firewall=false # Windows Firewall otherwise filters WSL traffic (can drop UDP replies)
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[experimental]
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hostAddressLoopback=true # host <-> WSL over the host's IP
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```
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Apply: in **PowerShell** `wsl --shutdown`, wait ~10 s, reopen WSL. Verify with `ip -4 addr` —
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interfaces should now show the **real LAN subnet** (e.g. `10.0.10.x`) instead of `172.x`.
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(Microsoft recommends editing via the **WSL Settings** GUI rather than the file by hand.)
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> `wsl --shutdown` kills the dev servers — restart `pnpm dev` afterward.
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## After mirrored mode: app-level gotchas that remained
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Mirrored networking is necessary but **not sufficient** — these still bit us:
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- **Multiple interfaces.** Mirrored WSL exposes *all* host NICs (LAN, Tailscale/CGNAT `100.x`,
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docker bridges). UHPPOTE discovery must broadcast on **every** subnet, not the first one — see
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[[device-discovery]].
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- **Subnet-directed broadcast** (`10.0.10.255`, not `255.255.255.255`) — the lib won't enable
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`SO_BROADCAST` otherwise. See [[device-discovery]].
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- **`localhost` → IPv6 first.** `localhost` resolves to `::1`, but the backend binds IPv4
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(`127.0.0.1`). Node's Vite proxy can stall on the v6 attempt before falling back — point the
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proxy at `127.0.0.1` explicitly. (See [[local-dev-workflow]].)
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## Alternative if you can't use mirrored mode
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Windows 10 / old WSL can't do mirrored mode. Options: run the **backend natively on Windows**
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(shares the LAN), or use **unicast by IP** instead of broadcast discovery (target the controller's
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known IP — the driver supports an explicit host). On the real **appliance** (a dedicated hardened
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Linux box, [[disk-os-hardening]]) none of this applies — it's bare-metal on the device VLAN
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([[network-isolation]]).
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