c2a861208f
A loop started by a far/early car would (a) give up before the REAL car settled at the barrier, and (b) swallow the real car's pushes (the #polling guard dropped them). So a confident-but-wrong far-car plate could win, or the intended car get debounced out after the loop ended — wrong car acted on, right car blocked. Fix: a push that JOINS a running loop now EXTENDS the deadline (lastPush + ANPR_POLL_WINDOW_MS) instead of being dropped, capped at start + ANPR_POLL_MAX_MS (30s) so a continuously-busy lane can't slide forever. Each tick still pulls a FRESH frame, so the loop tracks whoever is at the barrier NOW, not the car that started it. Per-camera sliding deadline in #pollDeadline (cleared with #polling in finally). +1 test (push mid-poll keeps the loop alive past the initial deadline); 171 server tests green. New knob ANPR_POLL_MAX_MS documented in the komodo env reference + the two concurrency guards written up in lane-presence-and-anpr-entry. Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V